Contacts
Got a cool racing game we need to add? Found a bug? Want to propose a collaboration or just write “You’re top!”? Don’t slow down – write, call or signal!
Email: [email protected]
Phone: 701-771-9543
Mon-Fri from 10:00 am to 6:00 pm.
Feedback
Don’t want to write a letter manually? Just fill out the quick form – we’ll respond as soon as we drop the speed limit to zero:
Stay connected – even at speed.
Did You Know?
- The first browser-based racing game in history was Need for Madness (2004). It combined stunts, racing and even destruction, becoming iconic for school computers at the time.
- Racing games often use pseudo-3D, where there is no real volume, but the effect is achieved by “tricks” with scale, so that you feel the depth and dynamics - like in the games of the 90s!
- Physics in browser games is made possible by WebGL and Box2D, the same technology used in Angry Birds. Yes, yes, your favorite “cars” also fly according to the laws of real gravity!
- In some HTML5 games, the speed of map loading depends not on the Internet, but on “sprite optimization”. A well-assembled track can load 5 times faster!
- The longest online track in a browser game is in “Moto X3M”. One user created a level almost 3 kilometers long - it took 6 minutes to pass it without stopping.