About Us
EGyCra is a blog for those who can’t do without roaring engines, virtual drifting and one-click speed.
We collect the best browser races – from crazy motorcycle tracks to realistic car simulators that require no installation and start instantly.
What we do:
- Test and rate browser-based car and motorcycle racing games.
- We write reviews with an honest assessment of gameplay, graphics and controls.
- Help you choose what to play if you want to drive right in the browser window.
We love speed, style and good games. If you’re just as high on tracks, jumps, skids and millisecond reactions, you’re at the right place.
EGyCra is your starting line in the world of browser racing. Race with us.
Did You Know?
- The first browser-based racing game in history was Need for Madness (2004). It combined stunts, racing and even destruction, becoming iconic for school computers at the time.
- Racing games often use pseudo-3D, where there is no real volume, but the effect is achieved by “tricks” with scale, so that you feel the depth and dynamics - like in the games of the 90s!
- Physics in browser games is made possible by WebGL and Box2D, the same technology used in Angry Birds. Yes, yes, your favorite “cars” also fly according to the laws of real gravity!
- In some HTML5 games, the speed of map loading depends not on the Internet, but on “sprite optimization”. A well-assembled track can load 5 times faster!
- The longest online track in a browser game is in “Moto X3M”. One user created a level almost 3 kilometers long - it took 6 minutes to pass it without stopping.